A GAME FROM ARCADEBOX.AI

Ground Ops: Turnaround

An airport ground-crew simulator. The aircraft is on stand, the clock is running, and every job on the ramp is yours to do.

Trailer — captured in game.
An airliner parked on stand at sunset, a tug at the nose gear and the terminal pier behind it.
On blocks at Northstar International, last light.
A boom de-icer spraying green anti-ice fluid onto a wing while snow falls at night.
Anti-icing in falling snow, with the holdover clock running.
A fire burning under an aircraft wing on a night apron, lighting the concrete.
A fire on the stand. The clock that matters now is a different one.
Ground-support machines parked in marked bays in the equipment yard, terminal behind.
The equipment yard. Nothing comes to you.
The apron at night from above: several stands worked at once under floodlights, aircraft at the pier.
Several stands, one shift.

What you do

A flight is inbound and it has your stand number on it. You bring her in on the docking guidance, chock the nose gear, cone the wingtips, walk around her — and then work the turnaround: stairs or jetbridge, passengers off, ground power on, bags off and bags on, fuel, water, waste, catering, passengers back on, and a pushback onto the taxi line. You drive every machine yourself, and you fetch every one of them from the equipment yard, because on a real ramp the kit does not come to you.

Do it in the right order and she goes on time. Skip a step and the game says so — chocks before ground power, the stand clear before she is allowed onto it, the bridge off the door before anybody pushes her back.

Winter

When the snow comes down, a finished de-icing treatment only holds for so long. You work the boom from the cabin on the end of it: the first pass strips what is on her, the anti-ice coat is what has to still be there at the runway. Watch your coverage, watch the holdover clock, and get her off the stand before the weather takes back everything you sprayed.

The yard

Steps, belt loaders, bowsers and tractors live in the equipment yard in their marked bays. Getting them out, getting them positioned, and getting them clear again is a real part of the shift — and a machine left standing in the restraint area will stop the next flight coming onto the stand at all.

Weather

A continuous day-night cycle, rain that darkens the apron until the terminal lights swim in it, fog lying low over the grass at dawn, snow that keeps falling while you work. Weather is not a backdrop here: it changes your grip on the concrete, it slows the fluid going on, and it decides how long a treatment lasts.

The fire service

Sometimes it goes wrong. Fuel goes on the ground; a wing catches. You crew the airport tender, run it to the stand, and put water on the fire from the roof monitor — and afterwards you answer for how long it burned before the first water landed.

Alone, or with your crew

Online co-op puts a whole crew on one aircraft against one clock. Rooms are private by construction: the host gets a room code and shares it with the people they want on the stand. There is no public lobby and no server browser.


The plain facts

Release date1 December 2026
Price$12.99 USD (regional pricing set from that base)
PlatformWindows (64-bit)
LanguagesEnglish, German, French, Spanish — interface and subtitles
ControllerFull controller support; keyboard and mouse equally supported
PlayersSingle player, and online co-op by private room code
PublisherARCADEBOX.AI (Ailora Limited)

Steam page — coming soon. The store page at store.steampowered.com/app/5225300 is not published yet, so that link will not open until it is. This page is the game's home in the meantime.


Before you play


Everything in it is invented

Northstar International, Northstar Air and every other airline, aircraft, machine and radio call in this game are original creations. Nothing is based on, copied from, or endorsed by any real airline, airport, aircraft manufacturer or ground-handling company. The procedures are simplified for play and are not training material of any kind.

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