Put a game you made on sale for a price you choose. Someone buys it, a code lands in their inbox, and that code unlocks the game on any account. You keep 80% of every sale.
You make a game here, set a price in pounds, and it goes on sale. A buyer pays by card, and we email them a code. They type the code in and the game is theirs — and because a code works once on any account, they can pass it to a friend as a gift instead.
Money reaches you through Stripe, the payments company. You'll set up a payout account with them in a couple of minutes — that's where your share of each sale is sent.
You need an ARCADEBOX.AI account to sell. Signing in takes a moment.
Before you can sell anything, Stripe — the company that handles the card payments — needs to check who you are, the same as any bank would. You'll be sent to Stripe's own pages to give your name, address, date of birth and bank details, and to photograph an ID document if they ask for one. Those documents go to Stripe, not to us — we never see them or store them. It usually takes about five minutes, and you come straight back here afterwards.
Your payout account exists, but Stripe hasn't cleared it yet, so you can't put a game on sale just now. Here's what they're still waiting for:
Stripe hasn't told us exactly what's outstanding. Open the setup below and it will show you.
If you've just finished at Stripe, give it a minute — they tell us you're cleared a moment after you're done, and this page will say so once they have.
Money from a sale is held for 30 days before it can be paid out. That's because a buyer can dispute a card payment for up to 120 days — the hold means a disputed sale isn't paid out and then clawed back off you. It's your money either way; it just waits a month first.
You haven't listed a game for sale yet.
Pick one of your games below. It starts as a draft at £3 — nothing goes on sale until you set a price and press Publish.
You haven't saved a game yet. Build one in the Studio first — you can sell it once it's saved.
Questions about any of this? Email support@arcadebox.ai. The Terms are the binding version; this page is the plain-English one.
Make something first — you can price it later.
Make my game